rivieran: (stare away)
Ena is a tabletop character using the rules from Pathfinder. This means she operates with a plethora of numbers that define her strengths and weaknesses. The most important things beneath the cut will be spells and spell usage per day, numbers for combat, and other numbers for physical activities.

From the point in which she is taken, Ena is Level 10.

note this does not apply to moe! )

about.

Jun. 13th, 2015 04:21 pm
rivieran: (Default)
the basics.
Elf. Sorcerer. Lawful Neutral. Aged 127. Ena was the second and youngest child of the Rivieran Royal Family - an Elven kingdom located far south of the mainland. She was daring and a troublemaker in her youth, but grew to be responsible and down-to-earth. She always had a knack for the arcane arts. After her mother died and her father isolated himself, she and her older brother, Aden, were left to care for themselves. He convinced her that her father was no longer fit to rule, and it was their turn. She believed him. When Aden was murdered and she was banished, she blamed herself.


adventures.
Manti➙ Imagine her surprise when she discovered that the one that saved her from being thrown into the ocean belonged to the party that murdered her brother? They reluctantly agreed to have her along, mostly because of her magical prowess, and they arrived at the island of Manti. There they were asked to clear some mines of dangerous monsters... only to find when they had woken up that they'd already finished the job, but with no recollection. And a missing party member. They worked backwards, trying to figure out what happened to them and their companion. As they dug further, they found more and more resistance. With no choice, once they had found their companion, they fled.

Aleda➙ The boat they encountered took them back to the mainland to a city named Aleda, where champions from far and wide were coming to participate in The Games. But teams were being murdered, and a spot was open, so they joined in. They advanced in the tournament with ease, but uncovered traces of a nefarious plot in their off time. No one won that tournament. The cultists almost did, but the party stopped them, granting Aleda its freedom and restoring peace. The King thanked them personally. But there were more important matters to attend to.

The Free Cities➙ Loose threads of a task completed by the party long before Ena joined were making themselves known, and it was dire. They rushed back to the other side of the mainland, to the Free Cities, only to find that unrest had taken root in the year since they were there last. The man who had pleaded for their help was trapped in a village of undead, and when they saved him, he promised he would assist them in defeating this evil entity. They traveled to another village. Once they realized they had been duped into mercilessly decimating the population, thinking they were undead, that they realized that the man they saved was in fact the evil entity they wanted to stop. It crushed them, the party becoming the first sacrifices for the Demon Lord of Deceit.


companions.
Musa➙ Male. Human. Paladin. Lawful Good. Hands down the most honorable and trustworthy member of the party, Ena often looks to Musa for guidance and protection. Despite him being Human, his training as a paladin has rather positive connotations to Ena's upbringing. Though there was one time when she asked what she should do in a time of uncertainty, and he suggested she convert to his religion. Seriously? Who does that?

Jehu➙ Male. Human. Bard. True Neutral. This is the one that killed her brother. Ena does not blame any other member of the party - in fact, when any of them said "we," she would point to Jehu and say "no, him" - and harbors a deep resentment of him for it. He seems to do as he pleases whenever he wants, and throws lies around willy-nilly. She never talks to him. She did once, though, and those were her last words to him - "You're a horrible person."

Verus➙ Male. Dwarf. Ranger. Chaotic Neutral. Ena and Verus lie on opposite ends of the spectrum, but she somewhat understands him more than Jehu. Verus is the one that saved her life, in fact, and she feels she owes him big time. He often says strange things and is rather unpredictable, but he's rather endearing, in a way. Thanks to him, she has learned that Dwarves are not really as terrible as local prejudices had made them out to be. Though the truth is, this man is in desperate need for a babysitter.

Saera➙ Female. Half-elf. Rogue. Lawful Evil. The only other woman and person with Elven blood in the party, Ena obviously found the most comfort being around her. But Saera didn't seem to reciprocate the feelings. There were lots of sharp words shared between the two, but they both understood the niche the other occupied, and respected what the other was capable of. Ena never got to say thank you before she quietly left the party.

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ena

January 2018

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